bazuka
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Recent Forum Posts
UE - Keep World Transform Disabled? 2019年10月16日13:05
Thx for reply mate, i was able to make it work
cheers
cheers
UE - Keep World Transform Disabled? 2019年10月16日1:10
Hi people, i already asked the same question on UE forum, and i wanna to ask the same here…
Ok, so i made my 1st hda tool and i wanna to test it out, its a very simple tool uses input as mesh from UE/Unity, but no matter what i do Keep World Transform is always disabled, so could anyone help me out and tell me what im doing wrong… I saw a tons of videos for HDA and UE but never saw anyone showing the ‘proper’ way to prepare hda for UE (if there are any special way to do that), i mean my tool works fine in Unity and transforms are not locked! Not sure is the problem in HDA or UE…
Thanks
Ok, so i made my 1st hda tool and i wanna to test it out, its a very simple tool uses input as mesh from UE/Unity, but no matter what i do Keep World Transform is always disabled, so could anyone help me out and tell me what im doing wrong… I saw a tons of videos for HDA and UE but never saw anyone showing the ‘proper’ way to prepare hda for UE (if there are any special way to do that), i mean my tool works fine in Unity and transforms are not locked! Not sure is the problem in HDA or UE…
Thanks
Houdini 16.0.536 cpu limit 2017年3月3日13:13
Hi everyone, i hope im writing in proper section,
i have just downloaded the latest night build and i was happy with log info related to cpu limitations. I have dual xeon 2698 v4 (80 threads in total) and i was hoping i will able to use all of the power of both cpus. So i did few quick tests and here is what i have found:
- flip solver (batch/cmd) was working great used all 80 threads
- vdb, clouds oparations was also using 100% of cpus
but when i tried to render these clouds mantra used only 1 cpu (40 threads) or just a group0 (cpus)
Im going to attach the images so you can see everything, once again great work sidefx team
best regards
i have just downloaded the latest night build and i was happy with log info related to cpu limitations. I have dual xeon 2698 v4 (80 threads in total) and i was hoping i will able to use all of the power of both cpus. So i did few quick tests and here is what i have found:
- flip solver (batch/cmd) was working great used all 80 threads
- vdb, clouds oparations was also using 100% of cpus
but when i tried to render these clouds mantra used only 1 cpu (40 threads) or just a group0 (cpus)
Im going to attach the images so you can see everything, once again great work sidefx team
best regards