Paolo Rava
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mono and rgb source in the new H22 pyro cop 2026年8月4日13:09
CooCooCaCha
For RGB do you mean turning that into velocity?
Fyi, various nodes work with vdbs that you might not expect. Blend, Add, Subtract, etc work with vdbs. Fractal noise 3d also works with vdbs.
If you’re not talking about velocity then I believe you can pass other vdbs into the feedback input and they’ll be advected along with density and velocity.
no velocity, sourcing out pyro with a color field
mono and rgb source in the new H22 pyro cop 2026年8月4日7:22
mono as pyro source solved
what about rgb now?
please sidefx let's keep coherence with old recipes and setup
what about rgb now?
please sidefx let's keep coherence with old recipes and setup
mono and rgb source in the new H22 pyro cop 2026年8月4日6:58
I'm feeling a bit unclear on sourcing shapes in Houdini 22's new Copernicus pyro solver. What's the right way to source mono or RGB layers into the pyrosolver?