Jeff Lim
galagast
About Me
専門知識
Game Artist
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Can the ROP FBX node export sockets for Unreal? 2026年5月12日13:58
Elo, sharing a post i just created 
It has info on a method i found for adding sockets in SOPs.
https://limjeff.wordpress.com/2026/05/13/houdini-fbx-export/ [limjeff.wordpress.com]
Basically, the path attribute needs to be in a primitive.
But to also have transform info, i packed the primitive, and moved/rotated it using a transform SOP.

It has info on a method i found for adding sockets in SOPs.
https://limjeff.wordpress.com/2026/05/13/houdini-fbx-export/ [limjeff.wordpress.com]
Basically, the path attribute needs to be in a primitive.
But to also have transform info, i packed the primitive, and moved/rotated it using a transform SOP.
Able to organize the structure for static mesh component? 2026年5月9日13:18
Is it possible to organize the generated static mesh components to something like this?

and in line with organizing the components, is it possible to control the names of the components generated?
and in line with organizing the components, is it possible to control the names of the components generated?
Day 21 | Food | Image 2026年3月21日9:43
DAY 21 - Food
(something that's supposed to look like a cookies XD)

(something that's supposed to look like a cookies XD)