Simone De Marzo

gfxmobile

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I've been badly cheated. Houdini is a programmer's world. 2024年1月10日5:48

Sound like the DCC you would like to use it's Softimage Xsi.
It has the hi-level modelling tool easy yo use, and a stack for non destructive tools and operation (at least untill a certain level).

It's a pity it's a dead program now

Rendering Pyro with Karma XPU 2021年11月22日22:57

sarrett
I'm reading this and I'm a little confused. I am trying to render a spreading fire in Karma XBU and it shows up in the Karama Viewer but *not* in the render. I did find the simple pyro shelf and tried the spreading fire...I can see it in the viewport...I went through the instructions in the recent hive video...I could see it in the regular karma but not the gpu based version

First thing to do, click on convert to vdb must be on in the pyro solver. You’ll start to see a grey volumes

Then you have to change material to the new xpu pyro shader, you’ll loose connection to viewport and pyro shading parameter but you can quickly resemble the original one.

It’s not very well explained nowhere in the docs, I found it in a video from side fx on you tube.

Rendering Pyro with Karma XPU 2021年11月11日10:48

I really don't get it... i'm not the only one with this problem, but i'm the only one that can't make it work with the Convert to vdb option?

edit:
ok i got it know, i need to use the xpu pyro preview. is there a way to link the pyro solver to the xpu pyro marerial?
the regular pyro shader is't a little bit different... i can't find the gradient for example...

I'm a total noob to pyro rendering.