jarred everson
jjeverson
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[COPS] Randomization in Tile Pattern node? 2026年6月24日17:17
Actually easier than I initially thought it would be, just put the attrib at the end of the sopimport chain, and an attrib randomize afterward
Your shapes can then go into a cable pack node
[COPS] Randomization in Tile Pattern node? 2026年6月24日16:53
Mike_AThis is a useful video in general, but it doesn't solve the issue with the "tilepattern" node and not being able to input multiple inputs into the stamp slot.
Watch this - everything explained by a master : )
https://youtu.be/FyhR1VYJ3N4?si=afd8ZdR-UaAJOvTC&t=2686 [youtu.be]
[COPS] Randomization in Tile Pattern node? 2026年6月24日13:49
I'm getting a bit lost adding the int to the sopImport area, would it be possible to share a working version of this node? Kinda can't believe they forgot to add this functionality xD