Kobi Ohanna
kobiohanna
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Redshift for Houdini 21.0.596 2026年6月3日1:55
I found a good solution to anyone having the same issues...this guy save my life!
https://www.youtube.com/watch?v=VBfFrDh6DTI&t=2s [www.youtube.com]
https://www.youtube.com/watch?v=VBfFrDh6DTI&t=2s [www.youtube.com]
Redshift for Houdini 21.0.596 2026年6月2日14:42
Hello,
today I have update RS to be able to run on Houdini 21.0.596,
After changing settings in env file i am getting this error:
Traceback (most recent call last):
File "Redshift", line 1, in <module>
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/roptoolutils.py", line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=exact_type_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/houpythonportion/ui.py", line 1242, in decorator
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/hou.py", line 16672, in createNode
return _hou.Node_createNode(self, node_type_name, node_name, run_init_scripts, load_contents, exact_type_name, force_valid_node_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
hou.OperationFailed: The attempted operation failed.
Invalid node type name
Does anyone have any clue / way how to fix that?
today I have update RS to be able to run on Houdini 21.0.596,
After changing settings in env file i am getting this error:
Traceback (most recent call last):
File "Redshift", line 1, in <module>
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/roptoolutils.py", line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=exact_type_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/houpythonportion/ui.py", line 1242, in decorator
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "/Applications/Houdini/Houdini21.0.596/Frameworks/Houdini.framework/Versions/21.0/Resources/houdini/python3.11libs/hou.py", line 16672, in createNode
return _hou.Node_createNode(self, node_type_name, node_name, run_init_scripts, load_contents, exact_type_name, force_valid_node_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
hou.OperationFailed: The attempted operation failed.
Invalid node type name
Does anyone have any clue / way how to fix that?
GeoTracker for Houdini – Native Matchmove Tool 2026年6月2日14:40
using the beta for a week right now looks great, the feature i want to see is "snap" geo like we have in Nuke/Blender