Maciej Frolow

maciejfrolow

About Me

Scientific & medical illustrator and 3D animator based in France, I started my career in agency before going freelance in 2001 from home, long before it became the norm. My work spans a wide visual spectrum : hyperrealistic or stylized illustrations, 3D modeling and animation, product visualisati...  more
専門知識
Freelancer
INDUSTRY
Advertising / Motion Graphics  | Design  | Education  | Film/TV

Connect

LOCATION
AIX EN PROVENCE, France
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Lighting
INTERMEDIATE
Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | Destruction FX
BEGINNER
VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Pyro container fail 2026年9月10日15:13

Hi all,

I made a relatively simple scene: an asteroid is burining entering the atmosphere. I made a flame emitter localised randomly with few polygons on the front of the asteroid. I created a simple version of the asteroid as a collider so the flames don't pas through but flow over the rock. And i launched the sim. All works great except the bounds are odd and makes random cuts at the tail of the flame. No matter if it's automatic bounds of of fixed size the result is the same: bugged.

I spent two days trying everything. Getting better sim quality makes just the things worse.

Here are the hip file and two animations to show the problem.

By advance thank you for any help.

Instancer node missing in LOPs 2026年7月25日8:24

Thanks a lot lucap1, it works I was just setting it like a regular copy to points node which is not.

Instancer node missing in LOPs 2026年7月23日13:17

Thank you but I have no idea how to use it Getting odd errors. Need to crack that...