Maciej Frolow
maciejfrolow
About Me
Scientific & medical illustrator and 3D animator based in France, I started my career in agency before going freelance in 2001 from home, long before it became the norm.
My work spans a wide visual spectrum : hyperrealistic or stylized illustrations, 3D modeling and animation, product visualisati... more
Scientific & medical illustrator and 3D animator based in France, I started my career in agency before going freelance in 2001 from home, long before it became the norm.
My work spans a wide visual spectrum : hyperrealistic or stylized illustrations, 3D modeling and animation, product visualisation, infographics, logos and drones. My goal is always the same — turning complex ideas into clear, aesthetic and memorable visuals.
What defines me day to day? A realistic yet warm style, sharp responsiveness, and nearly 30 years without ever missing a deadline. My clients know it : when we work together, the brief is respected and so is the schedule.
30+ years of experience
50+ clients worldwide
100% deadlines met less
専門知識
Freelancer
INDUSTRY
Advertising / Motion Graphics | Design | Education | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Motion Editing | Animation | Lighting
INTERMEDIATE
Cloth | Solaris | Karma | Pyro FX | Fluids | Destruction FX
BEGINNER
VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Pyro container fail 2026年9月10日15:13
Hi all,
I made a relatively simple scene: an asteroid is burining entering the atmosphere. I made a flame emitter localised randomly with few polygons on the front of the asteroid. I created a simple version of the asteroid as a collider so the flames don't pas through but flow over the rock. And i launched the sim. All works great except the bounds are odd and makes random cuts at the tail of the flame. No matter if it's automatic bounds of of fixed size the result is the same: bugged.
I spent two days trying everything. Getting better sim quality makes just the things worse.
Here are the hip file and two animations to show the problem.
By advance thank you for any help.
I made a relatively simple scene: an asteroid is burining entering the atmosphere. I made a flame emitter localised randomly with few polygons on the front of the asteroid. I created a simple version of the asteroid as a collider so the flames don't pas through but flow over the rock. And i launched the sim. All works great except the bounds are odd and makes random cuts at the tail of the flame. No matter if it's automatic bounds of of fixed size the result is the same: bugged.
I spent two days trying everything. Getting better sim quality makes just the things worse.
Here are the hip file and two animations to show the problem.
By advance thank you for any help.
Instancer node missing in LOPs 2026年7月25日8:24
Thanks a lot lucap1, it works
I was just setting it like a regular copy to points node which is not.
I was just setting it like a regular copy to points node which is not. Instancer node missing in LOPs 2026年7月23日13:17
Thank you but I have no idea how to use it
Getting odd errors. Need to crack that...
Getting odd errors. Need to crack that...