Andrew Chernoberezhskii
nord_lt
About Me
Make cool things at KeenTools
専門知識
Developer
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
GeoTracker for Houdini: Stable Release + H22 support 2026年8月25日8:33
Hi folks! KeenTools team here again.
The open beta is finally over – GeoTracker for Houdini is now in stable release and fully ready for production!
Just to be completely honest: we actually rolled out the stable version a couple of weeks ago. But since Houdini 22 came out right at the same time, we decided to hold off on posting here a bit until we added full H22 compatibility. We also took that extra time to polish some things like updating how the CenterGeo feature works (now it reliably places your added geometry directly in front of the camera), plus a few stability fixes.
Quick recap for those who missed the beta:
GeoTracker is a native SOP node for object and camera tracking right inside Houdini (supporting both OBJ and Solaris). It’s a huge time-saver, as it allows VFX artists, motion designers, and generalists to capture animation from 2D footage directly inside the scene and then turn tracked geometry into colliders or emitters for simulations – all with zero app switching.
Now, how to get it:
– GeoTracker for Houdini is a paid tool, but comes with a fully-featured 15-day free trial – no registrations involved, just download, install it and track.
– If it fits your pipeline and you decide to buy, we have a 50% Early Adopter discount for the first year of Annual plans running until September 4 (use code GTH50-EA at checkout).
All downloads, tutorials, and details here [keentools.io]
Huge thanks to everyone who tested the beta, shared feedback with us or helped in any way. Give the new version a spin and let us know what you think!
Cheers!
The open beta is finally over – GeoTracker for Houdini is now in stable release and fully ready for production!
Just to be completely honest: we actually rolled out the stable version a couple of weeks ago. But since Houdini 22 came out right at the same time, we decided to hold off on posting here a bit until we added full H22 compatibility. We also took that extra time to polish some things like updating how the CenterGeo feature works (now it reliably places your added geometry directly in front of the camera), plus a few stability fixes.
Quick recap for those who missed the beta:
GeoTracker is a native SOP node for object and camera tracking right inside Houdini (supporting both OBJ and Solaris). It’s a huge time-saver, as it allows VFX artists, motion designers, and generalists to capture animation from 2D footage directly inside the scene and then turn tracked geometry into colliders or emitters for simulations – all with zero app switching.
Now, how to get it:
– GeoTracker for Houdini is a paid tool, but comes with a fully-featured 15-day free trial – no registrations involved, just download, install it and track.
– If it fits your pipeline and you decide to buy, we have a 50% Early Adopter discount for the first year of Annual plans running until September 4 (use code GTH50-EA at checkout).
All downloads, tutorials, and details here [keentools.io]
Huge thanks to everyone who tested the beta, shared feedback with us or helped in any way. Give the new version a spin and let us know what you think!
Cheers!
GeoTracker for Houdini – Native Matchmove Tool 2026年5月7日6:32
Hi all! KeenTools team here, some of you might know us from our tracking tools for Nuke, Blender, or AE.
We’ve finally brought our geometry-based object and camera tracker to Houdini as a native SOP node.
It allows VFX artists, motion designers, and generalists to handle matchmove tasks right inside Houdini, with full support for both OBJ and Solaris workflows. It’s a huge time-saver, as you can now capture animation from 2D footage directly inside the scene and then turn tracked geometry into colliders or emitters for simulations – all with zero app switching.
Downloads, details, and tutorials here: https://keentools.io/products/geotracker-for-houdini [keentools.io]
It’s in open beta right now, so we’re relying on your feedback to get it right. Would really love to hear what works for you.
Cheers!
We’ve finally brought our geometry-based object and camera tracker to Houdini as a native SOP node.
It allows VFX artists, motion designers, and generalists to handle matchmove tasks right inside Houdini, with full support for both OBJ and Solaris workflows. It’s a huge time-saver, as you can now capture animation from 2D footage directly inside the scene and then turn tracked geometry into colliders or emitters for simulations – all with zero app switching.
Downloads, details, and tutorials here: https://keentools.io/products/geotracker-for-houdini [keentools.io]
It’s in open beta right now, so we’re relying on your feedback to get it right. Would really love to hear what works for you.
Cheers!