Sam Hodak
ray_roamer
About Me
Student of XR Technical Art; Software Developer by day
Connect
LOCATION
San Francisco Bay Area,
United States
ウェブサイト
Houdini Engine
INTERMEDIATE
Python
Availability
Not Specified
Recent Forum Posts
Boolean cut geometry not applying material on a surface 2025年2月23日3:47
Thanks very much CYTE! That makes sense.
Boolean cut geometry not applying material on a surface 2025年2月20日0:36
Hi everybody. I have a boolean subtracting from some geometry, and I'm noticing that the material is not applied to these surfaces that appear to have been created by the cut. Help would be much appreciated. The geometry network you see is inside a SOP Create.
Controlling Groom with Vertex Color 2025年1月10日13:09
Hey everybody. I'm trying to change the direction of my fur with the Cd attribute on my source geo. I am working off the default hair groom setup you get from the shelf tools to add fur. Inside my groom SOP:
1. Skin's Cd is promoted from Vertex to Point
2. Skin's attribute wrangle has the following:
But altering the furdirection property seems to have no effect on the guides' directions. Assigning furdirection to the Cd attribute may not be the final function that I use to have Cd affect the guides, but I'm still at the early stage here trying to get it to do anything at all. Could somebody point me in the right direction?
Regards,
Sam
1. Skin's Cd is promoted from Vertex to Point
2. Skin's attribute wrangle has the following:
v@furdirection[0] = @Cd.x; v@furdirection[1] = @Cd.y;
But altering the furdirection property seems to have no effect on the guides' directions. Assigning furdirection to the Cd attribute may not be the final function that I use to have Cd affect the guides, but I'm still at the early stage here trying to get it to do anything at all. Could somebody point me in the right direction?
Regards,
Sam