rtalz

rtalz

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Masking a bsdf 2011年8月3日3:30

that's what i figured. what i failed to use was a vec4 to vec node. i now believe i have it working.

Masking a bsdf 2011年8月3日2:40

hello all. I was just wondering if there was any way mask a bsdf from another with a texture/alpha to get a layered type of shader. one layer highly reflective and a second one blurry for example. Is this possible at all? I'm kind of stumped. lol. thanks in advance.

Creating BDSF for PBR 2011年7月13日14:33

sergey_sh
Check this out: http://www.youtube.com/watch?v=Mopk3gqisVI [youtube.com]

Just made an implementation of this paper. GGX specular is so cool!


GGX, how I love you. Great work.