Sharan Vaswani

sharanvaswani93

About Me

Fx Supervsior
専門知識
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Mumbai, India
ウェブサイト

Houdini Skills

ADVANCED
Digital Assets  | Mantra  | Lighting  | Pyro FX  | Fluids  | VEX
INTERMEDIATE
Procedural Modeling  | Animation  | Python

Availability

Not Specified

Recent Forum Posts

Error Black Boxing HDAs with Material VOPs or Material X 2024年4月26日9:52

Hi everyone,

I am getting an error whenever I try to blackbox HDAs.

--------------------------

Traceback (most recent call last):
File "<stdin>", line 17, in <module>
File "C:\PROGRA~1/SIDEEF~1/Houdini 20.0.625/houdini/python3.10libs\digitalassetsupport.py", line 39, in create_instance return _create_vop_instance(node_type)
File "C:\PROGRA~1/SIDEEF~1/Houdini 20.0.625/houdini/python3.10libs\digitalassetsupport.py", line 105, in _create_vop_instance
assert not "Could not determine the VOP context for this VOP asset"
AssertionError

--------------------------

This happens for some HDAs and some blackbox correctly. I am not sure if it is because these HDAs are Material X nodes & Material VOPs (guess I saw the same thing happen randomly with Vex VOPs in shaders as well) or is it because I had previously saved the HDAs as a different name and did a "Save As" to rename the HDAs and format the names correctly or is it some other issue?

Any information or help would be really helpful!

Error Black Boxing HDAs with Material VOPs or Material X 2024年4月25日3:07

Hi everyone,

I am getting an error whenever I try to blackbox HDAs.

--------------------------

Traceback (most recent call last):
File "<stdin>", line 17, in <module>
File "C:\PROGRA~1/SIDEEF~1/Houdini 20.0.625/houdini/python3.10libs\digitalassetsupport.py", line 39, in create_instance return _create_vop_instance(node_type)
File "C:\PROGRA~1/SIDEEF~1/Houdini 20.0.625/houdini/python3.10libs\digitalassetsupport.py", line 105, in _create_vop_instance
assert not "Could not determine the VOP context for this VOP asset"
AssertionError

--------------------------

This happens for some HDAs and some blackbox correctly. I am not sure if it is because these HDAs are Material X nodes & Material VOPs (guess I saw the same thing happen randomly with Vex VOPs in shaders as well) or is it because I had previously saved the HDAs as a different name and did a "Save As" to rename the HDAs and format the names correctly or is it some other issue?

Any information or help would be really helpful!

Thanks!

Day 3 | Geometry | Scatter & Align | Animation 2024年3月4日10:24

Created a procedural rig using the scatter and align so the groom can adjust quickly on the fly. A bit rough but had fun building this setup for an Eye.

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