Tarin Camarena

tarincamarena

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

How to blend mtlxstandard surface shaders? 2022年11月10日14:50

Is there a way to blend mtlxstandard surface shaders? I dont see a layer export output like with the principled shaders.

materialx in Solaris - bad normals? 2022年11月9日16:00

BryanRay
Are you using normal maps? I was having a similar problem at first and found that my problem was that I had forgotten to set the Signature in my Image nodes to Vector, so Karma was assuming the normals were sRGB and 'helpfully' linearizing them for me.

Yes. I think this was my issue. Thanks!

Ambient occlusion with normal maps? 2022年11月7日20:26

Is it possible to have ambient occlusion/dirtmask to work with normal map details using either materialx or principled shaders in Solaris? I know in some renderengines like Vray it is possible.