翁炀 沈

wengyangchen

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Recent Forum Posts

Skeleton and mesh + animation into UE5? 2022年12月19日1:14

坦特
using KineFX workflow you can use
ROP FBX Character Output SOP to save your skeletal mesh + rest skeleton (+ optionally animation)
and
ROP FBX Animation Output SOP to save just animation (from animated KineFx skeleton)
Is there any way to use axis system when use ROP FBX Character Output SOP ? According to the document,it should be in the PARAMETERS , while in houdini 19.5,there's no any option about axis.
Thanks.

[Potential Issue/Q.] - Merge node w/ p.cloud instancing and 2022年11月7日7:43

which file format should be used to export instance point?things not work on fbx/abc...