zzhj

zzhj

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Orthographic-Cylindrical Camera in Karma XPU 2026年4月13日7:03

Hi, is there a way to tell karma to set distance as deep value when deep camera map is enabled? Because in arnold or some other renderer, distance is the deep value when rendering via a fisheye camera, which is similar to Cylindrical Camera in some way, in karma or mantra deep is always equal to z depth.

Thanks for any help.

Can we get a fisheye lens shader in Karma xpu 1.0 2026年1月8日22:55

jsmack
zzhj
Hi, can we make fisheye lens shader working in karma xpu 1.0? since physicallens is working, how to render a 180 degree fisheye image?
Thanks for any help.

In Houdini 20, the physical lens shader has all four fisheye projections: Stereographic, Equidistant, Equisolid, and Orthographic. It also has the non-fisheye fisheye "rectilinear" projection for completeness.

Your shader code looks like an equidistant projection since radius maps directly to angle.
The equidistant projection shader works fine but when it calculate deep value, the deep is equals to z, while renderer like arnold and clarisse will treate distance as deep when you choose a fisheye camera. Is there any way to modify houdini's fisheye shader to output distance as deep value?

Hi, any one tried the karma_aovs_for_renderman_denoiser? 2024年5月29日0:28

I download the example file here:
https://www.sidefx.com/docs/houdini//nodes/lop/labs--karma_aovs_for_prman_denoiser-1.0.html [www.sidefx.com]

and the renderman denoiser tool give an error:

RuntimeError: There is no default part for layer 'RGB'

I also checked the debug info
channels: ['R', 'G', 'B', 'A', 'Ci.b', 'Ci.g', 'Ci.r'...

seems the denoiser want a seprated rgba channels