このマスタークラスは Houdini 17 で再設計されたホワイトウォーターシステムの機能についてです。システムの主な変更の概要から始まり、その後、新しいワークフローを、海岸や岩でのしぶきなど単純なシナリオへのホワイトウォーターの追加で紹介します。

* whitewater.zip には、このビデオで使用された岩石形状は含まれておらず、他の形状に置き換えられています。 Quixel Megascans Library など他のサイトから同様の形状を見つけることも可能です。

コメント

  • Olaf Finkbeiner 9 ヶ月, 2 週間 前  | 

    very nice and helpful. Thx for the quickstart.

  • Aslak K-S 9 ヶ月, 2 週間 前  | 

    Yet another great masterclass. Many thanks Omar Zarifi :)

  • Jaanus13 9 ヶ月, 2 週間 前  | 

    Yes, finally. Was hoping for one on this. Greatly appreciated!

  • yxtx2012 9 ヶ月, 2 週間 前  | 

    very nice and helpful

  • dynamiclove777 9 ヶ月, 2 週間 前  | 

    Thank you very much! Good!

  • Zuheyr 9 ヶ月, 2 週間 前  | 

    I wish you spoke about whitewater and foam shading and rendering in H17. that would have been a great step

  • praxisstudio3d 9 ヶ月, 1 週間 前  | 

    Very Beneficial.

  • Rendering_no 8 ヶ月, 3 週間 前  | 

    Awesome!

  • Cedless 8 ヶ月 前  | 

    Thanks, this was realy helpfull! :)

  • queglay 7 ヶ月, 4 週間 前  | 

    This is a great masterclass. Thanks Omar!

    something I noticed in the splash hip file is the primary dopnet wont cache in houdini properly, if I backtrack 1 frame, the data disapears.

  • JohnDraisey 2 ヶ月, 1 週間 前  | 

    I just finished the Steve Knipping water tutorial, and this is a perfect companion video. Very clear, and fun to watch!

  • michael222 1 ヶ月, 1 週間 前  | 

    Hi Omar (and to the rest of the Sidefx people)... I'm sorry to be a downer here, but when you title this to be an "Master" class, I don't think you realize how far and away the beginner Houdini student's level is from the information that you're presenting here. Yes I am a beginner! When I see, for example, BubblePin's tutorials, she explains things that a beginner like me could understand. But there seems to be such a GAP between what she presents and what you have here. I can't count how many nodes you inserted into your demonstrations, but do you realize that most people have never used these other nodes - because they've never tried to create anything outside of what the beginner/mid level tutorials have in them! And other thing... I don't think you realize how many of us artists didn't take the higher levels of math and physics classes in school. And then years later, due to us not remembering what we learned at one time because we had no practical use for it in our lives, we come to this Houdini learning curve that makes us feel like we have to go back to school again just to get a grasp of what you're showing in your video. If there was a better transition of Houdini learning - from beginner to mid level to advanced in the VFX fields - then I bet you'd have a LOT more people coming to your program! But right now, it is as haphazard as anyone could imagine!
    This is not your fault all by yourself because, obviously, from the above comments, you've reached many people. But this really is a SMALL minority of the people who are out there wishing to learn Houdini and build their worlds. They've seen and heard it said all the time: "They used a program called Houdini to do that. Did you know that was computer generated?" The people watching are amazed at how lifelike the animations are. They might get the idea of wanting to make some of their own special effects for whatever their purposes are. Then it comes to seeing Sidefx presentations and with a big "gulp!" they turn away because of what seems like a very special club is not for them.
    I know you guys are smart enough to know that there is this gap. And I'm sure I'm not the only one who has talked about Houdini and it's inconsistent educational path. The only reason I'm spending my time even writing this to you is because of all the held up energy being frustrated that I just had to write this. There has to be a realization of the teacher that the student is not at the same level as the teacher!
    Most of us students who have had a "traditional" art background are just as interested in making life-like looking visual effects for compositions that we've dreamed of creating. A still image is what we're used to producing. But the storytellers among us have bigger plans and lofty ambitions as much as any math or physics "wizard" out there.
    Thanks for your work - for those who know what you're talking about.
    MIchael

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