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You'll see how I created this environment using SpeedTree for vegetation, built and assembled assets with Houdini using Houdini Labs Biome Tools, and completed the final look by compositing in Foundry Nuke..

CREATED BY

ARVID SCHNEIDER

Passionate about look development, rendering, and tool creation for several DCCs. I create YouTube tutorials on VFX lighting and shading, sharing insights from my work in the film industry.

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コメント

  • Hemig1971 9時間, 19分 前  | 

    It’s impressive how you combined tools like SpeedTree, Houdini with Biome Tools, and Nuke to build and refine the environment. The workflow sounds efficient and well-integrated, leading to a polished final result. I don’t have to memorize any complex buttons to play ragdoll drop ( https://ragdolldrop.io ). I felt comfortable controlling it almost immediately.

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