In part 2 of this hands on tutorial we will rebuild the same simulation using a TOP centric workflow instead of a Houdini workflow. 

Topics discussed are:
  • Using the ROP Geometry operator to build the entire particle simulation instead of just using it to drive parameters in a Houdini network
  • A deeper look at how to use the Wedge operator
  • Partition by Attribute operator
  • Using Image Magick to create Mosaics and well as compositing overlays


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