PDG | PARTICLE STREAM WEDGING | PART 2
In part 2 of this hands on tutorial we will rebuild the same simulation using a TOP centric workflow instead of a Houdini workflow.
Topics discussed are:
- Using the ROP Geometry operator to build the entire particle simulation instead of just using it to drive parameters in a Houdini network
- A deeper look at how to use the Wedge operator
- Partition by Attribute operator
- Using Image Magick to create Mosaics and well as compositing overlays