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総再生時間: 1時間 18分 29秒
Solaris は Houdini 独自のレイアウト、ルックデブ、ライティング用環境です。PIXAR によって作られたオープンソースの Universal Scene Description 形式、USD を元に構築されているため、USD のシーンやアセットの作業やオーサリングに最適です。USD は、系統的なアセット管理のために最適化されたシステムで、チーム作業や個人作業での効率的なフローが可能になります。
このコースでは Solaris の UI を見ていきます。始めに USD とは何かを説明し、Solaris ビューポート内でのオブジェクトの操作方法、Karma を使った Solaris 内での SOP ジオメトリのインポートとレンダリングの方法へ進みます。ここでの目標は、USD の概念と、Solaris が使われることでそれらの概念がどのように Houdini に反映されているのか、皆さんに知ってもらうことです。
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コメント
krzys_kite 2 年 前 |
Awesome intro course, filled in some gaps for me. Will we see any follow-up courses?
rmagee 2 年 前 |
Yes - a second one is coming soon
lorsange 2 年 前 |
It's outstanding tutorial. Thanks again, Peter.
rkoomera 2 年 前 |
Awesome course!
unreal-universe 2 年 前 |
nice!
dunnieboy 2 年 前 |
Even though I am familiar with Solaris/USD, I found myself watching these intro vids and wishing they were available when I first started out !
Excellent intro course. Keep 'em coming.
JoshFoster 2 年 前 |
Thanks Peter! Great tutorial.
alahab 2 年 前 |
Thank you for this wonderful course Peter! Lots of valuable information and a great delivery!
Just FYI that in the scene file that I downloaded, SOP Create section does not have the name SOPs that set "spikes" and "grid". (Video #17 at 01:03)
PArcara09 2 年 前 |
Probably just an issue of me changing something on the fly and not adjusting my master file. I'll make up a new zip file and link that with the fix. Thanks for the heads up!
thedimensionxyz 2 年 前 |
Brilliant tutorial series! Thanks Peter!
HarrryHoudini 2 年 前 |
I downloaded the scene files but can't find the scene in video 4??
PArcara09 2 年 前 |
It is there when I downloaded the linked HIP file. Maybe try downloading the zip again and opening the new HIP file?
HarrryHoudini 2 年 前 |
Hey Peter, thanks for the reply. You're right, it was a problem with the default unzip software on macOS that was the issue. The HIP file is indeed there thanks.
Anastasiiadots 2 年 前 |
Thank you so so much! Such an awesome explanation!
lorsange 2 年 前 |
Hi again Peter, get some troubles starting with #11 "Color Meanings" section
Get errors on the Reference node:
Error Unable to find layer file: -
Warning Fixed invalid USD path: /_
Tried to write /$OS instead of /"@sourcename" in Primitive Path, but it won't help with reference::2.0, only with first version of node
seanhedman 1 年, 7 ヶ月 前 |
super in-depth tutorial series. really easy to follow. great for getting us up to speed quickly!
Just wanted to add one invaluable hotkey for pausing the render in karma.
shift + P
That will pause your render so no need to jump into houdini GL to pause.
Mike_A 1 年, 5 ヶ月 前 |
This is a really helpful and practical introduction, especially so with the supplied scene file. Thank you Peter!
I'm looking forward to your next course on the subject.
You've taken us through the basics of Solaris and USD, but one thing I'd really like to see you talk about is the 'Why?' Particularly in relation to the solo artist / freelancer. What are the real world advantages of the Solaris workflow over the traditional SOP > ROP workflow for such users?
adamghering 1 年, 1 ヶ月 前 |
where are the files?
Fsl 8 ヶ月, 2 週間 前 |
At the top of course list
adamghering 1 年, 1 ヶ月 前 |
nevermind lol
BabaJ 3 ヶ月, 1 週間 前 |
Video 12 > 2'36"
Selecting the same light in viewport of scene does not highlight all those lights.(usual yellow)
Select All is on, Xform Primitives is set drop down, and all viewport display guides/icons(on right side of viewport) are on.
However, Scene Graph Path does show the 'lights' primitve is selected, and the following edit node does move all the lights as intended.
Display options don't seem to suggest something is amiss.
Must be some default settings changed since this video to version 20.5.410?
PArcara09 3 ヶ月 前 |
Hi there,
I would guess that there is some visual bug happening. We don't often change the default behavior of viewports. With our recent updates to our Vulkan Hydra Delegate from the OpenGL Hydra Delegate, there could certainly be some newly introduced bugs. Also, since Solaris uses USD and Hydra, any time there is a change to those codebases something unintended could happen to our implementations. I would recommend logging a bug for this, as it seems to be easily reproducible and it seems to only affect the highlighting.
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