Lessons
How to use the Apex Motion Mixer
This is a beginner's tutorial where I will teach you that how can you use the new Apex Motion Mixer
Animation Workshop
An in-depth walkthrough of the tools, features and workflows for animating KineFX Characters that have been rigged using APEX in Houdini 20.5. You wlll start with the basics such as setting up selection sets, then move to more advanced features. By the end of the workshop, you will have the knowledge and understanding to animate in Houdini.
1:51:16
Project Titan EVO | Materials
Learn how to create a collection of procedural tileable materials in Houdini using Copernicus. You’ll explore how geometry, patterns, noise, and color can be combined to build flexible surfaces that are easy to adjust and reuse across different environment assets.
You’ll also create metal, brick, and wooden plank materials, starting from simple procedural setups and developing them into finished tileable textures with layered surface detail. This workflow gives artists a practical introduction to building reusable environment materials with Copernicus while keeping the process flexible and art directable.
0:59:14
Texturing with COPs for Substance Designer artists
Learn how to recreate a patterned tile material in Houdini while comparing the workflow with familiar Substance Designer techniques. You’ll build the base tile layout, create decorative patterns, develop a marble-like surface, and layer masks, warps, blends, damage, chipping, edge wear, and surface imperfections to create a more believable final material.
You’ll also explore how to apply the finished material to a mesh in a scene. This workflow is valuable for artists coming from Substance Designer who want to understand how procedural material-building concepts translate into Houdini.
0:43:41
Rig & Animate a Stylized Crab
Learn how to rig and animate a character in Houdini using APEX and the AutoRig Builder. This tutorial walks through a practical, artist-friendly workflow for taking an asset through rigging, animation, and final rendering while making Houdini’s new animation tools easier to understand and use.
Follow along Chapters 1 to 3, to fully rig the crab and learn about APEX Auto Rig Builder! Jump straight into animating through Chapters 4 & 5 along with the CH4_Animation_Start Project Files! Finalize your shot into a cool render in the final Chapter!
3:36:00
How DOPs Work, the Basics
Learn how dops actually works, by learning about it's internals such as object, data, solvers, relationships etc.
DRACARD | Character Creation
Learn how to build a complete stylized character in Houdini from an empty scene to a finished, riggable, and animatable asset. Using a rig first approach, you’ll develop the character piece by piece while combining procedural modeling, sculpting, retopology, blend shapes, clothing, UVs, and texturing into a flexible system that can continue evolving throughout production.
You’ll also explore KineFX skinning, procedural capture weights, automatic skin transfer to clothing and accessories, Auto Rig Builder, APEX Control Rig, and final look development in Solaris with Karma XPU. This series shows how Houdini’s procedural approach can keep modeling, rigging, and animation connected, giving artists the freedom to reshape, regenerate, and refine a character without locking decisions too early.
5:18:00
Intro to Copernicus Concepts
Learn how to work with Copernicus in Houdini and explore its powerful tools for procedural texture creation, pattern generation, and simulation. This beginner friendly course introduces the core concepts of Copernicus through practical examples, helping you understand its unique capabilities and get comfortable working in the COPs context.
You’ll also explore geometry rasterization, working in texture and 3D space, and creating custom simulations. By the end of the course, you’ll have a solid foundation in Copernicus and the skills to create textures from scratch, build procedural patterns, and experiment with creative simulation techniques.
4:02:16
Houdini Content