Texture UVs are a big part of creating game art and these tools augment Houdini’s existing UV toolset to make you faster and more efficient.
4 Tutorials 0:23:58
Game Tools | Auto UVs
In this video we cover the new Auto UV node from the Games Development Toolset. We go over all of the parameters and the different modes of the tool and when to use each of them.
Game Tools | UV Unitize
The UV Unitize SOP simply sets the UVs for each face to be from 0-1.
Game Tools | UV Visualize
The UV Visualize SOP is a handy tool for quickly visualizing the UV shells, seams and distortion in your mesh.
Game Tools | UV Stacker
UV Stacker is a Houdini Digital Asset (HDA) that figures out which UV-shells share similar surface area through either its geometry or uv space, and stacks identical or near-identical ones. The user gets control over a couple of parameters, which allows the user to get their desired result.