Rob Garcia, a technical artist at Light Labs, details the development of a "Rig Factory"—a modular, procedural rigging system designed for a high-volume production pipeline in Houdini. This talk explores how Garcia utilizes Houdini's APEX framework and custom Digital Assets (HDAs) to standardize rigs across diverse character types, ranging from birds to quadrupeds. By leveraging packed folder structures and a tiered capture process, the system allows for the rapid generation of high-quality animation rigs that can be assembled in just a few hours.