AutoBake: Automated Groom Animation Pipeline for Feature Film
OBEIDA ZAKZAK
When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Groom dynamics of hero characters and automate as many as possible characters in order to deliver the movie in the deadline. This is why the AutoBake system was built at TAT Studio, to automate an optimized and hight-quality Groom animation without dynamics, in order to keep artists focus on dynamics part. Together we will breakdown the technical bricks used to build the AutoBake system inside of Houdini using many of it's technical aspects and pipeline building tools.