Explore how Important Looking Pirates brought Azazel to life for The Sandman using Houdini, Vellum, and procedural workflows. Conceived as a constantly evolving presence of motion, instability, and layered detail, Azazel demanded an approach that blurred the boundaries between character design, FX, and atmospheric worldbuilding. The session looks at the creative thinking and technical pipeline behind the character, including the sequence in which the camera travels inside Azazel to reveal a vast demonic universe within.