Danicka talks about the different Houdini tools and techniques that she used to create a stylized VR environment in Unity. She also discusses how she processes crowd data in Houdini to be imported and used at runtime to transform agents in-engine.
Danicka talks about the different Houdini tools and techniques that she used to create a stylized VR environment in Unity. She also discusses how she processes crowd data in Houdini to be imported and used at runtime to transform agents in-engine.