After almost three years, it was time to clean up SideFX's USD bar scene released for H18 and see it in a new light. We wanted to modernize the assets and the scene graph structure for that environment using PDG, Solaris, and the Component Builder. This demo focuses on how we were able to sort, fix, reprocess, convert, standardize and export the models and textures of the original project to match something you would use in a studio.