Metahumans and KineFX
MICHAEL GOLDFARB
Learn how to export MetaHuman assets from Epic’s Unreal Engine and then import them into Houdini for use within KineFX, Houdini’s rigging and animation framework and toolset. We will then retarget animation onto the MetaHuman asset and look at using Houdini’s Ragdolls to add more dynamic behavior. The results will then be exported back into Unreal for use in games/cinematics.