Speedier Trees in Houdini: Botanically inspired production - does it work?

GEORGE HULM

Reflecting on the state of foliage modelling after 3 years of R&D in Houdini. I will share my journey, workflow and hopefully some insights into the world of videogame plants, botanical research, simulation and UX design. I will also dive deep into the production pipeline that we have built at Applied Intuition, revealing the tips, tricks and nodes that went into building our "speedy" in-house tree creation tools.