Nikola, a mobile games TD who helped develop Houdini 22's massive update of 123 new COP nodes, dives deep into a handful of game-changing texturing tools. He breaks down nine versatile new grunge maps—covering everything from rust and moisture to leaks and organic bark strips—before showing off the incredibly powerful Weave and Knit generators that output custom IDs and UVs for highly complex layered surfaces. Finally, he demonstrates the Mask Combine node, a workflow lifesaver that lets you bundle multiple baked maps into a single cable to cleanly blend and procedurally mask heroic assets like dragons and creature eggs with total artistic control.