big dive

192lao

About Me

Connect

LOCATION
Harleysville, United States
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

H21 Metahuman for Houdini workflow Documentation April 19, 2026, 6:11 p.m.

Hi,
I’m trying to get Live Link facial capture from UE5.7 into Houdini 21 using the MetaHuman Face Animation Import node. The animation looks great in UE5 but comes in very weak in Houdini — eyes and blink work, but mouth/smile barely moves. It seems to only be able to do basic talking motions.
My export process in UE5:
• Recorded facial performance via Live Link ingest (done in MetaHuman Performance)
• In MetaHuman Performance, I right-clicked the ControlBoard track and clicked Export Control Rig FBX
• Selected “MetaHuman Controls Mapping” in Control Mapping Presets
The export dialog only shows 13 Control Channel Mappings, which seems way too low. But maybe it's supposed to be like that.
In Houdini: MetaHuman Character Rig SOP loads the DNA correctly, and rig logic works (manually dragging faceboard controls gives full expressions), but the imported FBX animation is very attenuated.
Is 13 Control Channel Mappings correct for the MetaHuman Controls Mapping preset? Is the preset failing to populate properly, or is this a known issue with a specific UE/Houdini version combination?
Thanks