5D Nick

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Recent Forum Posts

delete connected geo when any points contain something? March 18, 2024, 3:54 a.m.

AMAZING! Thankyou Tomas.

delete connected geo when any points contain something? March 17, 2024, 9:16 p.m.

Dear SideFX-Forumers,

I have a come across a problem tonight that I can't work out.
I have a bunch of shapes.
I have done intersection tests and managed to store an attribute (x) that is greater than zero if the shapes are intersecting.
It is stored on every point.
So then I used the connectivity SOP and each shape has a class attribute at every point.

So now ... how do I delete every shape?

ie. VEX would be in non-VEX terms: if the attribute (x) is greater than zero delete ALL the geo that has the same class attribute number as this one

I just can't seem to get my head round it!

Thanks,

Nick

Using .sim with initial state in Vellum July 26, 2023, 5:04 a.m.

Dear Forumers,

So I have used a FLIP .sim file as an initial state, fed back into the DOPNET containing another FLIP before.

Yesterday I discovered the Vellum SOP does not seem to have an Initial State parameter.
How can you feed the state of a Vellum sim back into another sim?

Thanks for any help in advance,

Nick