Andi Farhall

Andi Farhall

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Recent Forum Posts

Object merging and constrained or scene referenced objects Oct. 9, 2020, 11:28 a.m.

I've been using object merge with simple animated objects no problem….. Now I need to go near constraints (shudder) and it all falls apart.

I setup a simple test scene that replicates the elements of a setup I'm doing. A simple ground geo and a small grid that's raycast to the ground and drives around. I Then point constrain a cube to the grid, and create a null that scene data references the world space of that cube, so I now have an null that moves and rotates that I can parent a car to… That works, but I want a copy of the car object merged into my ground object so I can do stuff to the ground (after the grids raycast obviously) but no matter what I do the object merge just isn't working as expected.

If the display flag is on the object merge then the object stays at 0.0.0, if the template flag is on the object merge it behaves as expected.

Constraints in Houdini seem very different to the simple tools in other packages and of course in the grand houdini world i'm a newbie. I know I can bake the constraints out but that goes against the whole concept of procedural.

Should it work? Am I missing something fundamental?

Anything in the pipeline for liquids? Oct. 4, 2020, 3:56 a.m.

Thanks tinyhawkus, I'll see where I get with it.


cheers,

A>

Issues to configure additional OTLs paths (Git Project) Oct. 2, 2020, 11:52 a.m.

Julien, did you ever get this to work?

A>