Andi Farhall

Andi Farhall

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Recent Forum Posts

VIEWPORT DISPLAY BEHAVIOUR Nov. 15, 2019, 7:47 a.m.

Is driving me nuts….. I want to DrawCurve on to a piece of geometry terrain converted from a heightfield and I need to see the geometry properly to do so. When i select the drawcurve node the terrain basically turns almost completely blue obscuring things. How do I stop it doing that? (yes I have the display node selected on the node above the drawcurve).

The other one is the edit node, It does a similar sort of thing. I'm trying to edit the curve I've drawn, and the terrain displays all the points when i select the edit node in point select mode.

Have I missed a whole section in the manual about vieport behaviour or is this really how people work?

cheers,

Andi.

Path constraint and sop level raycast Sept. 26, 2019, 1:49 p.m.

Hola, newbie question…..

Simple task, drive a vehicle over a piece of terrain.

For ease of use the vehicle needs to follow a curve then stick itself to the terrain surface. Either of these things appear simple but together appears (to my beginner eyes) impossible.

My rig to stick something to a simple piece of terrain was a simple grid with 4 points, into a transform node then raycast down onto the terrain…. Use the transform node to drive around. Simple…. Now I want to use a curve to drive the position of the 4 point grid… but unsurprising to you all it's not working because of the old object level / sop level thing.

So how would you go about it?

Somehow extract the position and rotation of something constrained to the path and feed that in to grids position?

Any ideas or suggestions?


Cheers,

Andi.

creep sop and polysplit in the same network Aug. 29, 2019, 4:21 a.m.

cheers for that, might take a while to work my way through a massive piece of geo but at least there's a fix. Could this behavior be considered a bug do you think? It's certainly not first choice behavior so I might put a feature request or bug report in.