Andi Farhall

Andi Farhall

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Recent Forum Posts

transforming objects with offscreen manipulators May 2, 2018, 11:38 a.m.

Cheers Werner, I was unaware of the MMB which works well enough for the time being. Viewport work definitely needs a bit of love in Houdini.



A>

transforming objects with offscreen manipulators May 2, 2018, 9:28 a.m.

Hi,

I need to transform something by a small amount and would like to use the manipulators to do it, but the pivot position is a long way off. In old softimage land it wasn't a problem as you could transform stuff without having manips visible. Is there a quick way to do this in Houdini, working in the viewport and not using the ladders? Even a “move pivot to bounding object / vertex average” type thing would work so long as it's at sop level.



cheers,

A>

Can't find the leak in my geometry, March 13, 2018, 4:11 a.m.

Hi Artur,

well my massive chute certainly won't be helping, cheers for that. Do you have a clear idea of what the scale issue was doing? I've always done fluids in realflow as sph sims so flip fluids are new to me really. Could it be something to do with the voxel size of the fluid versus the thickness of collision obstacle? Can I do some sort of visualise on the voxel grid to check that?