Barrett Meeker

Barrett Meeker

About Me

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My Tutorials

obj-image Intermediate
Creating a Bundle of Wires that tiles

Recent Forum Posts

Procedural bone creation Sept. 17, 2019, 3:46 p.m.

I'm trying to get the above python script to work, but I don't think I'm putting it in the right place. What's the best way to get that python script working in Houdini? Thank you!

Help! Houdini Terrain HDA appearing differently in Unreal Sept. 11, 2019, 1:50 p.m.

Looks like it's a problem with the copy. Look into your copy step by step and see why it is looking weird. If you get that looking correct the unreal version should look correct as well.

Volumes from Houdini to Unreal Engine? Sept. 11, 2019, 1:37 p.m.

Depends how you want it to appear. You could instance a cover at every point and get a voxel style. If you want a more cloud like volume you could spawn a fog sheet, could do this with a Niagara particle system.

If you want to write a ray matching shader I think you need to make it into image slices. You could do a bunch like 20x 4k maps, split it into sections.