Barret Meeker

Barrett Meeker

About Me

Expertise
Game Artist
Location
United States

Connect

My Tutorials

obj-image Intermediate
Creating a Bundle of Wires that tiles

Recent Forum Posts

Frequent system crash while using Houdini Aug. 29, 2020, 11:45 p.m.

I'm mulling over an upgrade. I have an old i7-5820 (6-core) how is the Threadripper? I haven't tried am AMD in decades. Do you run into other issues like this one with it where it's not too well supported?

I know there are tons of benchmarks out there but it's hard to know how they will really relate in houdini performance which would be my main reason for a cpu upgrade.

Thanks so much!

Tips on how to do recursive terrain fx? Aug. 29, 2020, 6:42 p.m.

https://www.sidefx.com/gallery/recursive-abstract-terrain-vol2/ [www.sidefx.com]

Anyone know the best approach for something like that?
I'm guessing terrain volume base …. then fill them somehow…

I've had a hard time wrapping my head around clustering volumes in vops like doing lego brick fills for example. If anyone has any tips or resources that would be awesome.

Thank you!

Modeling primarily in Houdini May 21, 2020, 6:20 p.m.

pickled
Here's a cute thought experiment, if your life depended on the speed and quality of a modeling task, what would you choose right now? The essence of my statement can't be watered down with “but I like this or that too” arguments, because I for one, can model in AutoCAD via a command line. Or at least I was able to long ago, but I'm not insane to keep doing it, regardless of how much I enjoyed it.

For modeling speed I use Zbrush. Houdini has replaced Softimage and 3ds max for me but without Zbrush in the workflow maybe Houdini would feel too slow.

My workflow is generally blockout in Houdini (used to be softimage) then sculpt all the details. I like Houdini better for blocking out and procedural modeling than softimage, feels easier to keep things procedural to play with proportions etc.

Modeling improvements would be great though. Is there a way to vote up RFE's ?