Barret Meeker
Barrett Meeker
About Me
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
MaterialX displacement not updating based on time? Oct. 2, 2023, 2:07 p.m.
Bump. Any ideas on how to get time-dependent displacements to update? Thanks!
MaterialX displacement not updating based on time? Aug. 1, 2023, 3:06 p.m.
I'm probably missing something, I can't seem to get my materialX material displacement to update based on time.
I used the same time setup to pan the UV coordinates for the flame texture but can't seem to get it to update the displacement. Seems to always evaluate displacement as if the frame / time = 0
Any ideas? This is in LOPS / Stage area using USD. Really want to be able to use materialX to make things like a simple water shader etc.
Thanks so much!
I used the same time setup to pan the UV coordinates for the flame texture but can't seem to get it to update the displacement. Seems to always evaluate displacement as if the frame / time = 0
Any ideas? This is in LOPS / Stage area using USD. Really want to be able to use materialX to make things like a simple water shader etc.
Thanks so much!
Dune Solver Oct. 13, 2021, 12:08 p.m.
Scientifically accurate Dune Solver that models the way dunes naturally form. Written in OpenCL this solver runs extremely fast. Clients include NASA for Mars & Climate change research. Tutorial videos on my youtube, and feel free to request more.
Now available on Orbolt
https://www.orbolt.com/asset/LuckyPause::dunesolver
Thank you!
Now available on Orbolt
https://www.orbolt.com/asset/LuckyPause::dunesolver
Thank you!