Barret Meeker

Barrett Meeker

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Creating a Bundle of Wires that tiles

Recent Forum Posts

MaterialX displacement not updating based on time? Oct. 2, 2023, 2:07 p.m.

Bump. Any ideas on how to get time-dependent displacements to update? Thanks!

MaterialX displacement not updating based on time? Aug. 1, 2023, 3:06 p.m.

I'm probably missing something, I can't seem to get my materialX material displacement to update based on time.

I used the same time setup to pan the UV coordinates for the flame texture but can't seem to get it to update the displacement. Seems to always evaluate displacement as if the frame / time = 0

Any ideas? This is in LOPS / Stage area using USD. Really want to be able to use materialX to make things like a simple water shader etc.

Thanks so much!

Dune Solver Oct. 13, 2021, 12:08 p.m.

Scientifically accurate Dune Solver that models the way dunes naturally form. Written in OpenCL this solver runs extremely fast. Clients include NASA for Mars & Climate change research. Tutorial videos on my youtube, and feel free to request more.






Now available on Orbolt
https://www.orbolt.com/asset/LuckyPause::dunesolver


Thank you!