Benjamin Read

Ben Read

About Me

Expertise
VFX Artist
Location
Australia

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Recent Forum Posts

Lake House - for loop Feb. 6, 2018, 8:19 p.m.

I've been following the same tutorial as an introduction to procedural building creation. I've followed your instructions which were great, it actually helped me understand the process a bit better, but I've ran into the problem where in video one part 2 where we create the balcony supports. Anastasia uses the foreach subnetwork node to replicate the process on every primitive that only has 2 direct neighbours. I'm having trouble recreating this work flow so that the number range on the old node is equal to the amount of primitives minus one (nprims(opinputpath(“.”, 1))-1).

Blending ocean waves with a flip tank. May 19, 2016, 9:42 a.m.

Thanks for the response.

The reason why I think it's crashing is because there are digital assets that I have made and I think you need them to open that version of the file.

Thanks for the suggestion I'll look at that in more detail when I'm more awake.

Blending ocean waves with a flip tank. May 19, 2016, 5:56 a.m.

Hello everyone,

I'm having a bit of trouble with a tutorial I've been following, in this tutorial we have been making a full CG shot of a stormy sea. Unfortunately this tutorial was made in Houdini 13 and I'm trying to follow on in Houdini 15. I have managed to follow the tutorial so far and with a bit of googling have found what replaced what in Houdini 15. But I'm stuck on this part, in the tutorial the teacher uses a VOP SOP which I have made visible via the text port. Inside the VOP SOP he uses a Ramp Parameter which is connected to an add attribute node which has an input that says ‘adata’, since that input got removed in 14, is there a way around this?

The attachments go as follows:
1 - VOP SOP in Houdini 13
2 - VOP SOP in Houdini 15
3 - My HIP file for this project