Ben63

Ben63

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dynamic loading of custom operators (.so or .dll) Sept. 21, 2011, 5:29 a.m.

Hi!
Does anyone know a process (or is it possible at all) to load a custom operator (.so or .dll library compiled from c++) ‘dynamically’ when houdini is open?
I mean a node, from a .so or .dll file that would be place in the /dso/ folder, not an otl file.
Thanks

Ben

plugin development workflow Sept. 20, 2011, 12:45 p.m.

It seams an otl can contain an .so operator, but just kind of pointer to it ; this has to actually be present in the “internally defined operators”.
Hence refreshing the otl would not reload the .so…

plugin development workflow Sept. 20, 2011, 6:22 a.m.

Are the otls the way to go? In the Operator Type Manager there is an option to “refresh” the otls.
There is also a “Refresh assets libraries” in the main File menu, though it does not seam to reload the .so plugins.