Bradley Leonce

BradleyJohn

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Recent Forum Posts

Huge Destruction SIM June 21, 2018, 2:27 p.m.

update , its finished. i created glue constraints and plugged them all in. managed to optimize enough to 3 frames takes about a minute or so. but the only thing is im having trouble with my glue strength. its either too loose or too tight and i have literally been sat here for about 8 hours straight. im using the bullet solver on the rigid body sim. would changing it to rbd speed up the process at all?

Huge Destruction SIM June 17, 2018, 8:02 p.m.

Hi all,
i am trying to recreate the biggest simulation i know how although im having trouble optimizing the sim. the sim is made up of bricks windows and multiple floors. i basically just want a missile to come down and explode a portion of the building. however i have that many pieces on my building i dont know how to make it load properly. Would someone pls look at my sim and give me advice

alembc dop Sept. 2, 2017, 6:41 a.m.

Hi guys basically im trying to practice using an animated obj affect an object. i wanted to start with a model of deadpool kicking a ball. and then i wanted to go onto something more complicated once i understand the basics. So i imported my .abc i then created a new geo made a sphere, created a voronoi fracture , glued it back together , made it affected by a ground plane. now with the deadpool .abc i turned it into a rbd object to import it into the autodop network but when it hooks upto the dopimport node after the rest in the tree it looses its animation what am i doing wrong?