Bruno C.

BrunoCohen

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Exporting Houdini scene to WebGL/three.js Jan. 24, 2020, 10:35 a.m.

bberak
Hi there,

It's been about 8 months since this post was initially created - and it looks like a GLTF export has made its way into Houdini!

I've got a couple of questions regarding the export process:

- Does the exporter support animations and multiple animations?
- I have created a very simple geometry with about 5 different poses (1 frame animations). I did this using the Houdini Animation Editor. How can I get these animation actions / poses to be exported via GLTF? I cannot seem to get these animations exported.

My goal is to export the model with the various poses, and import them into ThreeJS as different animation clips which I can then assign weights to as required.

I should note that I'm more of a developer than an artist, so I'm not sure if my terminology is correct. Please let me know if you need more info.

Also, exporting as FBX (which can be imported into ThreeJS) won't work because as far as I know, FBX only supports a single animation track, not multiple.

Thanks in advance for any help..

Hey bberak, I'm trying to do something similar but can't seem to get animation out of Houdini into glTF natively. Have you had any luck since this post? Thanks!