Burt Kane

BurtKane

About Me

EXPERTISE
Developer

Connect

LOCATION
Thailand

Houdini Skills

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Not Specified

Recent Forum Posts

Wedge node - Error rendering child: /out/wedge1/shell1 Jan. 20, 2020, 2:25 p.m.

You need to add “/render” at the end of the Output Driver path in the Wedge node. There is a render operator inside the geo rop that the wedge is looking for.

Scale UV's Jan. 3, 2019, 10:58 p.m.

Thank you pabcou! That did the trick.

Scale UV's Dec. 18, 2018, 11:44 a.m.

Hi Everyone,

This is my cherry pop post on this forum so if I'm doing something wrong I apologize in advance. I used XSI for 15 years but I am now migrating to Houdini.

I am trying to figure out how to scale an UV island to fill the whole UV area. I have a curved poly arc that I have straightened to a poly strip in UV flatten operator. It creates a straight poly strip on the bottom of the UV space so I am trying to figure out what is the easiest way to tell Houdini to scale this poly island to the fill the full UV area procedurally. The distortion of the UV's doesn't matter because the actual texture will be 10 units wide and 1 unit high.


Kind regards,

Burt