Chad Reddick


About Me

Not Specified
Not Specified


Recent Forum Posts

hcustom keeps crashing when building June 29, 2017, 4:35 p.m.

I found a solution to this. Before running hcustom, set the environment variable TBBMALLOC_PROXY_ENABLE to 0.

WARNING: Do NOT leave this set when running Houdini! I've seen 5x slow downs with this enabled.

That's soo weird… Is it a memory leak that happens with hcustom?

I'll try this after work today. This should create the proper DLLs? Also when I want to add the custom IMG_File class, should i place the created files anywhere in particular?

Update: Gave it a quick try. Went to PC->Properties->Advanced Settings->Environment Variables..No such luck. I set the environment variable to this.

Update 2: My complete bad… I set it to User based Variable instead of System Variable… now it works and does not crash !!

Next step is to figure out how to have the custom IMG_File class to appear in the drop menu when selecting a texture

hcustom keeps crashing when building June 28, 2017, 8:27 p.m.


I'm having an issue whenever i build anything with hcustom, it crashes in the build. I have VS 2015, but it still crashes

Any help would be great to figure out why nothing is compiling…

also if possible, where do I put the custom IMG_File object to show up in the editor? Having issues with that as well

I have two images below. trying to make the .raw file type appear, but it doesn't show in the drop menu for the textures still as well.

Setting up HDK with VS 2017? Tutorials on creating simple Nodes? June 27, 2017, 1:38 p.m.

Houdini 16.0 is built with Visual Studio 2015, so you must use Visual Studio 2015 to build plugins for it… unless you configure Visual Studio 2017 to be compatible with and use the same standard libraries as Visual Studio 2015, which is apparently a new option they added in 2017, but I haven't used it, so I don't know how to set it up yet.

@ndickson, Thank you for your help! I managed to get this compiled correctly with VS 2015!

However, I do have another question: Is there a way I could access particular SOP nodes? say for example the Heightfield_File node? I want to create a custom node with this, but I cannot seem to find a way to look at its source or possibly have this be a parent class?