Cody Spahr
Cody Spahr
About Me
Cody Spahr is a technical artist at SideFX, with a background in game dev.
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
West Kelowna,
Canada
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Realtime FX | PDG | VEX
INTERMEDIATE
Character Rigging | Animation | Lighting | Destruction FX | Python
BEGINNER
Hair & Fur | Cloth | Muscles | Solaris
Availability
Not Specified
My Badges
SideFX Staff
Since Jan 2023
My Houdini Content
Recent Forum Posts
Get Vertex Color/Mesh Paint in HDA July 7, 2026, 4:33 p.m.
Oh no. Here is my process with Session Sync open to preview what is being sent from Unreal. I tested the same workflow on the Houdini version you are on and latest, it looks to be working fine, sending @Cd attributes to the vertices data. If that isn't working at all, it might be worth filing a bug and we can dig a bit deeper into this.
Get Vertex Color/Mesh Paint in HDA July 2, 2026, 2:55 p.m.
Hey, this actually tripped me up not too long ago as well.
Nothing has changed on the Houdini Engine side. Unreal made an update recently that requires you to send the vertex paint to your mesh. In the Vertex Color panel, where you have your 'Paint' and 'Fill' options, you need to hit the 'ToMesh' button. This assigns your painting to the actual mesh in the level, then Houdini Engine is able to send that Cd data over.
Let me know if that doesn't do the trick and we trouble shoot some more.
Nothing has changed on the Houdini Engine side. Unreal made an update recently that requires you to send the vertex paint to your mesh. In the Vertex Color panel, where you have your 'Paint' and 'Fill' options, you need to hit the 'ToMesh' button. This assigns your painting to the actual mesh in the level, then Houdini Engine is able to send that Cd data over.
Let me know if that doesn't do the trick and we trouble shoot some more.
PDG Services in Unreal May 1, 2026, 1:47 p.m.
Thank you for the details and steps here. It might be best for you to write up the bug as an RFE, that way the developers can track it a bit better and you can stay up to date on any progress.