Cuanyo Chen

Cuanyo

About Me

EXPERTISE
Hobbyist

Connect

LOCATION
Yilan County, Taiwan
WEBSITE

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation
BEGINNER
Cloth  | Solaris  | Karma  | Lighting  | Pyro FX  | Fluids  | Realtime FX  | PDG  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Apex rig IK setup with 5 joints and limiting rotation May 1, 2025, 9:14 p.m.

I'm sorry, it's almost unreadable to me, because Base.rig is too many point and too complicated.



edward
I don't have access to Houdini right now but if you have a bgeo with the rig, you can just take it out using an Unpack Folder SOP and then look at it in the APEX Network View pane.

Apex rig IK setup with 5 joints and limiting rotation April 30, 2025, 9:43 p.m.

https://www.sidefx.com/contentlibrary/mech-rigged-animated/ [www.sidefx.com]
In this sample file, machine legs can just rotate on single axis and it's looks amazing, however, It's .bego file, can't see how it's work.

Apex rig IK setup with 5 joints and limiting rotation April 15, 2025, 2:24 a.m.

I Should find this community first.

I've spend "A LOT TIME" to try to understand how to build skeleton system in Kine-FX and APEX,
the answer is they both are super difficult, complicate and hard to understand,
but can create very complicate character set.
both also can do same basic thing with other 3D character animation software, but need spend more time for setup.

20 years ago, Softimage already build-in for skeleton system, just need few click, I guess Maya is same too.


But using Kine-Fx is super waste time, 10 mins in other software, few hours in Kine-FX for same thing.
I've try to use AEPX, It's need to build this super basic function by myself....and need to study APEX script first...WHY???


Sorry for my bad english, I am so tired and really want to cry.