Denis Mitiliuc
Denis Mitiliuc
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Recent Forum Posts
Sweep SOP Oct. 13, 2016, 4:57 a.m.
SOLVED…
Ok after taking a look at the H14 and H15 differences I noticed that the problem staid in the UVTexture node. In the old 14 version the UVTexture node the Attribute Class was by default to Auto Select option. In the H15 it is by default set to Vertex option. By changing it to Auto Select fixes the problem with the UVs.
So if you use One Primitive at a Time or Cycle Primitives in a Sweep Node with UVTexture node before it remember to switch in the UVTexture node the Attribute Class from Vertex to Auto Select or Point. This was you will copy the U from the backbone and the V from the cross-section for the UV attribute.
Hope it was useful. Cya
Ok after taking a look at the H14 and H15 differences I noticed that the problem staid in the UVTexture node. In the old 14 version the UVTexture node the Attribute Class was by default to Auto Select option. In the H15 it is by default set to Vertex option. By changing it to Auto Select fixes the problem with the UVs.
So if you use One Primitive at a Time or Cycle Primitives in a Sweep Node with UVTexture node before it remember to switch in the UVTexture node the Attribute Class from Vertex to Auto Select or Point. This was you will copy the U from the backbone and the V from the cross-section for the UV attribute.
Hope it was useful. Cya
Sweep SOP Oct. 12, 2016, 11:39 a.m.
In Houdini 14 the Sweep was thinking by itself how to copy the u and v coordinates ant it worked very easy. In Houdini 15 or it is more sophisticated or it is just a bug.
Sweep SOP Oct. 12, 2016, 11:05 a.m.
Here is the attachment.