Denis Sartakov
Denis_Sartakov
About Me
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Generalist
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Film/TV
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Ukraine
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Recent Forum Posts
Infection system with growing geometry Nov. 12, 2019, 10:31 a.m.
Hi, magicians!
I already broke my mind trying to solve a simple problem) I created a point infection system and for every point I copy the geometry so I want geometry to grow from every new point. It seems that I need to associate the pscale attribute with the time attribute, but the pscale grows constantly in time which is logical. In addition, all new points grow from the existing @Time value associated with the @pscale. So how can I make growing @pscale in every new point from zero and stop after few frame/time with little random pscale?
Or I think it’s wrong and I need to change the approach. Maybe try to animate the uniformscale in the geometry itself through some expression?
I would be grateful for any advice
I already broke my mind trying to solve a simple problem) I created a point infection system and for every point I copy the geometry so I want geometry to grow from every new point. It seems that I need to associate the pscale attribute with the time attribute, but the pscale grows constantly in time which is logical. In addition, all new points grow from the existing @Time value associated with the @pscale. So how can I make growing @pscale in every new point from zero and stop after few frame/time with little random pscale?
Or I think it’s wrong and I need to change the approach. Maybe try to animate the uniformscale in the geometry itself through some expression?
I would be grateful for any advice