EZiniT .
EZiniT
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Recent Forum Posts
Filling a glass with water, from the bottom. Oct. 23, 2026, 7:03 a.m.
Here is a basic setup for using divergence.
When the source is covered it will stop filling without divergence (normal behavior), with divergence
the fluid will continue to rise unless stopped by clipping/removing etc (normal behavior)
Not sure what you mean by "which I don't want, just want it to happen at the source."
Maybe this helps you.
When the source is covered it will stop filling without divergence (normal behavior), with divergence
the fluid will continue to rise unless stopped by clipping/removing etc (normal behavior)
Not sure what you mean by "which I don't want, just want it to happen at the source."
Maybe this helps you.
Removing texture transparency in automated pipeline Feb. 14, 2026, 5:46 p.m.
I would have thought with almost 1000 views someone would say "hey yeah I'm also having a problem loading the scene too, or not"
My Houdini install could have an issue or perhaps yours, either way would have been helpful to know huh.
Glad you got it solved
My Houdini install could have an issue or perhaps yours, either way would have been helpful to know huh.
Glad you got it solved
RBD sim but in 2D? Feb. 7, 2026, 2:05 p.m.
A very quick and dirty way to achieve this, no Japanese required.
Drop a solver sop "inside" your RBD Bullet Solver connected to either pre or post solve, didn't notice
much difference in this case tbh, then add an attribute wrangle inside the solver.
v@v.z = 0; will resist/stop Z axis velocity movement
v@w.z = 0; same thing for rotation
Drop a solver sop "inside" your RBD Bullet Solver connected to either pre or post solve, didn't notice
much difference in this case tbh, then add an attribute wrangle inside the solver.
v@v.z = 0; will resist/stop Z axis velocity movement
v@w.z = 0; same thing for rotation
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