Emil Məlikov


About Me



Recent Forum Posts

Grouping with a soft bounding box (falloff) June 30, 2018, 3:25 p.m.

Hi everyone,

I am trying to select my primitives with Group node's Bounding Box feature, but what I don't want is when the bounding box comes on a primitive, the primitive jumps, does not smoothly selected. How can achieve such a selection so my bounding box has a kind of falloff, for example, if I use a PolyExtrude node based on my Group's bbox, I want my extrusions raise smoothly as the bbox come on them.

Test render of hair and sss shader Oct. 2, 2017, 12:03 p.m.

Looks great!
The hair looks about two steps more detailed than the eyebrows, lashes skin and clothing… that's the only criticism I could offer.
Thanks David, I will fix that soon!

Test render of hair and sss shader Sept. 28, 2017, 5:02 p.m.

Hi everyone,

I have done hair and sss shader for the character and I want to get your opinions on this please.