Felix6699

Felix6699

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Looping in materials? May 2, 2017, 5:46 p.m.

I did something the same on hastily, using your method with “rhexes” and I think, this is will more complex, than seems. The simplest method is the displace map. Or if need procedural shader, to cook another way.

Using VEX to create groups by attribute May 2, 2017, 12:52 p.m.

Hi, kevinthebright!
Yes, if we will write i@group_NAMEGROUP, we can call exist group. Strange, that I missed it somewhere in the documentation. Thanks a lot

Using VEX to create groups by attribute May 2, 2017, 11:09 a.m.

Hello! I'm little confused with reading existing group in vex editor (Attribute Wrangle). Can't find in documentation mention of this. Example: Exist one group of Points “group1”, need call this group using vexpression. If I use “@”, it just creating new attribute.