
Geordie Moffatt
GeordieM
About Me
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CG Supervisor
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United States
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Recent Forum Posts
KINEFX Hierarchy "Path" Attribute July 9, 2025, 8:12 p.m.
I just had the same issue. Here's a script using kinefx.h you can put in a point wrangle, assumes you already have the bone names in a name attrib:
#include <kinefx.h> // Get all parent joints of the current point int ancestors[] = getancestors(0, @ptnum, 10); // Create a string array to hold all names in the hierarchy. // The size is the number of parents plus the current point itself. string names[]; resize(names, len(ancestors) + 1); // Loop through the parents and store their names in the array for(int i = 0; i < len(ancestors); i++) { names[i] = point(0, "name", ancestors[i]); } // Add the current point's name to the very end of the array names[-1] = point(0, "name", @ptnum); // Join all the names in the array into a single string, // separated by a forward slash. This correctly handles all cases // and will not produce a leading slash. s@path = join(names, "/");
Does Houdini Indie still use .hiplc and .hdalc file formats? April 2, 2025, 4:50 p.m.
Sorry only just started playing, I see now, I can load .hip and .hda files in Indie, but can't save them.
Can you load .hiplc and .hdalc files in Core and FX? I'm assuming no so I'll need to go the Orbolt route
Can you load .hiplc and .hdalc files in Core and FX? I'm assuming no so I'll need to go the Orbolt route
Does Houdini Indie still use .hiplc and .hdalc file formats? April 2, 2025, 4:42 p.m.
Hi all, I recently purchased Indie for myself (using 20.5) but have only ever used commercial licenses in the past.
When I save and load files in Indie it's using .hip and .hda extensions. From the docs I was expecting .hiplc and .hdalc. Is the underlying format different for Indie but uses the same extensions as commercial or has something changed?
https://www.sidefx.com/products/compare/ [www.sidefx.com]
www.sidefx.com/faq/question/indie-restrictions/
Main reason I care is I'm creating an open source package in Indie that I'll post to Github. If the file formats can be used across Indie and Commercial I'll leave it at that. But if not then I'll upload to Orbolt where assets are autoconverted [www.orbolt.com].
Thanks!
G
When I save and load files in Indie it's using .hip and .hda extensions. From the docs I was expecting .hiplc and .hdalc. Is the underlying format different for Indie but uses the same extensions as commercial or has something changed?
https://www.sidefx.com/products/compare/ [www.sidefx.com]
www.sidefx.com/faq/question/indie-restrictions/
Main reason I care is I'm creating an open source package in Indie that I'll post to Github. If the file formats can be used across Indie and Commercial I'll leave it at that. But if not then I'll upload to Orbolt where assets are autoconverted [www.orbolt.com].
Thanks!
G