Gomo

Gomo

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Digital Asset - LODs May 23, 2019, 3:56 a.m.

DASD
You can also do things with additional parameters that are not exposed, so maybe all the instances of the HDA in Unreal would be able to keep their settings, but you have an offset in the Definition that you can tweak if necessary that changes the final value.
That is a good idea, thanks!

DASD
I do see potential for global controls, though. It's probably worth an RFE. Though there are much more pressing issues that should be fixed first (like the ability to set arbitrary Unreal attributes - which might help create workarounds for this issue.)
Agreed.

Digital Asset - LODs May 22, 2019, 4:37 p.m.

DASD
Why do you care about the asset details?
I want to have ability to tweak LOD screenSizes or other parameters for all instances of given HDA class without using Houdini, just parameters in Unreal.

DASD
I believe the HDA node in your scene (and it's children) will not be included in a release build
I've made test with non baked HDA assets and it worked, but I don't remember if it was Shipping build, and don't claim that is good way to go - if not, then fine.

Digital Asset - LODs May 22, 2019, 3:41 p.m.

Yes, I have paremeters done in such way, but they are displayed only in actor properties.
Here is how:
https://flic.kr/p/2eMWMDy [flic.kr]
On the left - asset details - no params.
On the right - actor details - LOD screensizes.
Or am I still missing something?