HarryRoseVFX

HarryRoseVFX

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Normal maps don't show on all UV islands Jan. 16, 2019, 1:02 a.m.

I made an asteroid in Houdini 17 and FBX exported it for texturing in Substance Painter. After I import the FBX and textures, all is nice and good, but the normal maps do not show on all UV islands.

Looks like this in UE 4.21:


The UV end of the graph looks like this:


The AutoUV SOP uses these parameters:


The UV islands look like this:


The FBX was exported with these settings:


The FBX works fine in Substance Painter, the resulting maps cover all UV islands, they just don't render properly in UE4. I would like to keep this in FBX rather than as an HDA. The problem is not an outlyer, it occurred with all assets I have tried so far.