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JOB: Head of 3D - Interference Pattern (Edinburgh, UK) Feb. 22, 2021, 10:19 p.m.


Interference Pattern are looking for an experienced senior 3D artist as our Head of 3D/CG.

The role will involve leading 3D teams, choosing good technical solutions to creative challenges, continuing to develop out internal pipeline, workflows and procedures alongside ongoing hands-on work as a lead CG generalist artist within the studio.

We are looking for a highly motivated, self driven and motivated individual with a desire to help us continue to expand and develop the studio offering. Helping to drive and maximise our creative output, quality and efficiencies.

If you’re interested in the following areas then we’d love to hear from you:

  • High resolution modelling and sculpting for characters and environments
  • Photorealistic texturing and surfacing
  • Lighting both realistic and stylised 3D scenes
  • Compositing workflows and methodologies for both live-action VFX and full CGI animation
  • Rendering technologies
  • Working with real-time engines such as Unreal and Unity
  • Leading teams and providing oversight and feedback to team members
  • Working within structured studio pipelines and using that knowledge to further develop workflows

The following are a big bonus

  • In depth knowledge and experience working with SideFX Houdini


  • Candidates must be able to legally work within the UK

About Us

We are a thriving animation and vfx studio based in Edinburgh, one of the most beautiful cities in the UK. We undertake a wide range of 2D and 3D work, including features, broadcast content, commercials and marketing, original shorts, interactive VR/AR experiences and bespoke 3D outsourcing via IPBuild.

We offer a warm, flexible, family-friendly working environment and a really interesting and diverse range of work.


We are currently all working remotely. However, we’re really looking forward to being back together on-site again and are looking for a candidate who could be based within commuting distance of Edinburgh. (A hybrid working model with time split between onsite and remote working would be considered.)

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com with “Head of 3D” in the subject line.

Houdini tiled rendering problems with Image Planes Sept. 25, 2017, 7:31 a.m.

Apparently it has not been confirmed tested with H16 but does work with H15.5. Do you know if there is anything changed from H15.5 to H16 in the way it writes to .exr, which could potentially be causing the behaviour?

Houdini tiled rendering problems with Image Planes Sept. 22, 2017, 4:24 p.m.

Yeah, that's right. If everything was working as expected then it should initially create only the files with the tile suffix, which would contain all image planes, and then merge into the single final .exr afterwards. I've posted on the Afanasy forum but thought I'd drop here as well in case someone had come across a similar behaviour.