Tann Olen

ISUther

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Recent Forum Posts

Creating character facial hair with 16gb ram (using threadripper) May 31, 2018, 10:02 a.m.

Same result.
Question is: does facial hair system add hair-string to every polygon face?
And if yes then i understand why it loads so long and crashes as many faces.
So here comes question can i “paint” somhow without applying hair to all of the model at once.
(is there a painting method?) or do i have to select specific polygon faces and split them (as polygorup) in order to apply hair to that part? Or is there opion to paint hair to faces in other way?

Creating character facial hair with 16gb ram (using threadripper) May 29, 2018, 2:10 p.m.

Hi,

No it is not raw export from zbrush.
Model is decimated.
currently on this attempt model is 6,8milion
but i tried with less then 1 million polygon model aslo getting same issue.

Creating character facial hair with 16gb ram (using threadripper) May 28, 2018, 9:41 p.m.

I have hickups when creating hair and will get often error that because not sufficient ammount memory Houdini crash.
When i import my OBJ model in to houdini and do following:
1. Go to Grooming tab
2. Select my model
3. Click on adds fur (this will take about 1-3 minutes to load)
4. I click on “Initialize Guides” and system crashes.

As i understand it is because 16 gigs of ram is no good for this job.
But as i am trying only to add facial hair (so not many hair strings but more like some scattered along the face)
Like you see on this model face
https://i.imgur.com/7vy2w6p.jpg [i.imgur.com]

The model i have is this one:
https://www.artstation.com/artwork/RvGdm [www.artstation.com]

Is there a way to add sting less of those hairs so system wont crash. (as has to calculate less)
What method would you suggest?

fiber-mesh in Zbrush and then somehow to convert it in Houdini to facial hair? (how?)
I am trying to find a ways to do facial hair without buyng more ram (as i cant afford it at the moment)